2012 Assassin's Creed
2009-2012 Assassin's Creed Brotherhood, Relevelation, III -- (AAA) Productions - Action Adventure Historic/Fantansy Game - Fighting System, Motion capture editing and keyframing.
I worked on the Assassin's Creed franchise for 5 years. I participated in 6 productions; Brotherhood, Revelation, ACIII, Black Flag, Unity and Syndicate.
I was responsible for creating animation for combat systems. I was mainly an animator, but I was team leader for the fight team for a few months. We used mostly Motion Capture data that we tweaked by adjusting timing and accentuating poses to build our fighting animation system.